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BGMI (Battlegrounds Mobile India) Ping Test

30Hz Mobile Dedicated Servers Battle Royale · Mobile Android, iOS Target: <40ms
BGMI (Battlegrounds Mobile India) Dedicated Servers
21 Worldwide Regions Monitored Official Datacentres in Asia, Europe, Americas, Oceania & Africa
READY TO PROBE REGIONS
Thresholds: 20ms - 40ms (Pro) | 40ms - 80ms (Playable)
REGION / LOCATION DATACENTRE HUB MIN PING AVG PING JITTER PACKET LOSS VERDICT
India (Mumbai)
Mumbai · ap-south-1
Testing...
ap-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Singapore (SEA)
Singapore · ap-southeast-1
Testing...
ap-southeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Indonesia (Jakarta)
Jakarta · ap-southeast-3
Testing...
ap-southeast-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Hong Kong (East Asia)
Hong Kong · ap-east-1
Testing...
ap-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Japan (Tokyo)
Tokyo · ap-northeast-1
Testing...
ap-northeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Korea (Seoul)
Seoul · ap-northeast-2
Testing...
ap-northeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
UAE (Dubai)
Dubai · me-central-1
Testing...
me-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Africa (Cape Town)
Cape Town · af-south-1
Testing...
af-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Germany (Frankfurt)
Frankfurt · eu-central-1
Testing...
eu-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
United Kingdom (London)
London · eu-west-2
Testing...
eu-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
France (Paris)
Paris · eu-west-3
Testing...
eu-west-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Ireland (Dublin)
Dublin · eu-west-1
Testing...
eu-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Sweden (Stockholm)
Stockholm · eu-north-1
Testing...
eu-north-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Italy (Milan)
Milan · eu-south-1
Testing...
eu-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Spain (Madrid)
Madrid · eu-south-2
Testing...
eu-south-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (Virginia)
Ashburn · us-east-1
Testing...
us-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (Ohio)
Columbus · us-east-2
Testing...
us-east-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (California)
San Jose · us-west-1
Testing...
us-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (Oregon)
Portland · us-west-2
Testing...
us-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Brazil (São Paulo)
São Paulo · sa-east-1
Testing...
sa-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Australia (Sydney)
Sydney · ap-southeast-2
Testing...
ap-southeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
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About BGMI (Battlegrounds Mobile India) Server Infrastructure & Latency

Battlegrounds Mobile India (BGMI) is India's most popular battle royale game, operated by Krafton. BGMI matches are hosted primarily in AWS Mumbai (ap-south-1) and localized edge relays. A green ping (<40ms) is essential for close-range 1v1 gunfights and vehicle mechanics. High ping or jitter causes desync where enemies appear to shoot through walls.

Optimal Ping Thresholds for BGMI (Battlegrounds Mobile India)

Because BGMI (Battlegrounds Mobile India) operates on 30Hz Mobile Dedicated Servers, network latency directly affects client-server reconciliation:

PRO / COMPETITIVE
20ms - 40ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
40ms - 80ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 100ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.

Frequently Asked Questions (BGMI (Battlegrounds Mobile India) Latency)

What is a good ping for BGMI?

A green ping of 20ms to 40ms is ideal for BGMI. Yellow ping (60ms-100ms) can cause delay in bullet damage registration. Red ping (120ms+) leads to teleportation and frame drops.

Why does BGMI ping suddenly jump to 968ms?

A 968ms spike usually occurs due to mobile network handovers between cell towers, background app updates, or bufferbloat on home Wi-Fi when someone else streams high-bandwidth video.

How to fix high ping in BGMI on mobile?

Turn Airplane mode on and off for 5 seconds to reset your 4G/5G IP routing, switch to a 5GHz Wi-Fi band instead of 2.4GHz, and close background apps like YouTube, Instagram, and WhatsApp.