
Counter-Strike 2 (CS2) Ping Test
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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|
Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
United Kingdom (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
Italy (Milan)
Milan · eu-south-1
|
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|
Spain (Madrid)
Madrid · eu-south-2
|
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|
US East (Virginia)
Ashburn · us-east-1
|
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|
US East (Ohio)
Columbus · us-east-2
|
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|
US West (California)
San Jose · us-west-1
|
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|
US West (Oregon)
Portland · us-west-2
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
High ping in Counter-Strike 2 (CS2)? Stop losing gunfights to latency.
ExitLag optimizes your connection route directly to Counter-Strike 2 (CS2)'s dedicated datacentres in real-time, eliminating ISP bottlenecks and packet loss.
About Counter-Strike 2 (CS2) Server Infrastructure & Latency
Counter-Strike 2 introduces revolutionary sub-tick architecture, updating movement, shooting, and grenade throws between traditional tick intervals. CS2 traffic routes through Valve's Steam Datagram Relay (SDR), which encrypts and optimizes connection routes. Low ping and near-zero jitter are critical in CS2 to ensure precise headshot hit-registration and smooth counter-strafing.
Optimal Ping Thresholds for Counter-Strike 2 (CS2)
Because Counter-Strike 2 (CS2) operates on Sub-Tick Architecture (Valve SDR), network latency directly affects client-server reconciliation:
Frequently Asked Questions (Counter-Strike 2 (CS2) Latency)
What ping is ideal for Counter-Strike 2?
For CS2, a ping under 30ms provides optimal sub-tick hit registration. Between 30ms and 60ms is competitive. Pings over 75ms will result in delayed kill confirmations and rubberbanding.
How can I see my exact ping and packet loss in CS2?
Open the CS2 developer console (tilde ~ key) and type 'cq_netgraph 1' or enable 'Telemetry' in Settings > Game > Telemetry to see real-time framerate, ping, and packet loss in the top-right corner.
What is Steam Datagram Relay (SDR) in CS2?
Valve's SDR routes your game traffic over Valve's private high-speed fiber backbone rather than the public internet, protecting against DDoS and reducing packet loss.