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CS:GO (Counter-Strike: Global Offensive) Ping Test

64-tick / 128-tick Dedicated Servers Tactical FPS PC Target: <35ms
CS:GO (Counter-Strike: Global Offensive) Dedicated Servers
21 Worldwide Regions Monitored Official Datacentres in Asia, Europe, Americas, Oceania & Africa
READY TO PROBE REGIONS
Thresholds: 10ms - 35ms (Pro) | 35ms - 65ms (Playable)
REGION / LOCATION DATACENTRE HUB MIN PING AVG PING JITTER PACKET LOSS VERDICT
India (Mumbai)
Mumbai · ap-south-1
Testing...
ap-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Singapore (SEA)
Singapore · ap-southeast-1
Testing...
ap-southeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Indonesia (Jakarta)
Jakarta · ap-southeast-3
Testing...
ap-southeast-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Hong Kong (East Asia)
Hong Kong · ap-east-1
Testing...
ap-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Japan (Tokyo)
Tokyo · ap-northeast-1
Testing...
ap-northeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Korea (Seoul)
Seoul · ap-northeast-2
Testing...
ap-northeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
UAE (Dubai)
Dubai · me-central-1
Testing...
me-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Africa (Cape Town)
Cape Town · af-south-1
Testing...
af-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Germany (Frankfurt)
Frankfurt · eu-central-1
Testing...
eu-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
United Kingdom (London)
London · eu-west-2
Testing...
eu-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
France (Paris)
Paris · eu-west-3
Testing...
eu-west-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Ireland (Dublin)
Dublin · eu-west-1
Testing...
eu-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Sweden (Stockholm)
Stockholm · eu-north-1
Testing...
eu-north-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Italy (Milan)
Milan · eu-south-1
Testing...
eu-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Spain (Madrid)
Madrid · eu-south-2
Testing...
eu-south-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (Virginia)
Ashburn · us-east-1
Testing...
us-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (Ohio)
Columbus · us-east-2
Testing...
us-east-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (California)
San Jose · us-west-1
Testing...
us-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (Oregon)
Portland · us-west-2
Testing...
us-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Brazil (São Paulo)
São Paulo · sa-east-1
Testing...
sa-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Australia (Sydney)
Sydney · ap-southeast-2
Testing...
ap-southeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
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About CS:GO (Counter-Strike: Global Offensive) Server Infrastructure & Latency

Counter-Strike: Global Offensive redefined competitive tactical FPS esports. Thousands of active players and tournament organizers continue to host competitive 128-tick servers. Test your round-trip latency to Valve and community datacentres worldwide.

Optimal Ping Thresholds for CS:GO (Counter-Strike: Global Offensive)

Because CS:GO (Counter-Strike: Global Offensive) operates on 64-tick / 128-tick Dedicated Servers, network latency directly affects client-server reconciliation:

PRO / COMPETITIVE
10ms - 35ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
35ms - 65ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 80ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.

Frequently Asked Questions (CS:GO (Counter-Strike: Global Offensive) Latency)

What is considered a good ping for CS:GO (Counter-Strike: Global Offensive)?

For CS:GO (Counter-Strike: Global Offensive), a ping between 10ms - 35ms is optimal. Pings over 80ms can cause noticeable input delay, rubberbanding, and missed hit registration.

Where are CS:GO (Counter-Strike: Global Offensive) servers located?

CS:GO (Counter-Strike: Global Offensive) utilizes global cloud infrastructure across North America (Virginia, Ohio, California, Oregon), Europe (Frankfurt, London, Paris, Stockholm), Asia (Mumbai, Singapore, Tokyo, Seoul), South America (São Paulo), and Oceania (Sydney).

How can I reduce my ping in CS:GO (Counter-Strike: Global Offensive)?

Use a wired Ethernet cable instead of Wi-Fi, change your router DNS to Cloudflare (1.1.1.1) or Google (8.8.8.8), close bandwidth-heavy background apps, and pick the server location with the lowest latency measured above.