Dead by Daylight (DbD) Logo

Dead by Daylight (DbD) Ping Test

Dedicated 60-tick AWS Server Clusters Asymmetrical Horror / Survival PC, PS5, PS4, Xbox Series X/S, Switch Target: <40ms
Dead by Daylight (DbD) Dedicated Servers
21 Worldwide Regions Monitored Official Datacentres in Asia, Europe, Americas, Oceania & Africa
READY TO PROBE REGIONS
Thresholds: 15ms - 40ms (Pro) | 40ms - 75ms (Playable)
REGION / LOCATION DATACENTRE HUB MIN PING AVG PING JITTER PACKET LOSS VERDICT
India (Mumbai)
Mumbai · ap-south-1
Testing...
ap-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Singapore (SEA)
Singapore · ap-southeast-1
Testing...
ap-southeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Indonesia (Jakarta)
Jakarta · ap-southeast-3
Testing...
ap-southeast-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Hong Kong (East Asia)
Hong Kong · ap-east-1
Testing...
ap-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Japan (Tokyo)
Tokyo · ap-northeast-1
Testing...
ap-northeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Korea (Seoul)
Seoul · ap-northeast-2
Testing...
ap-northeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
UAE (Dubai)
Dubai · me-central-1
Testing...
me-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Africa (Cape Town)
Cape Town · af-south-1
Testing...
af-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Germany (Frankfurt)
Frankfurt · eu-central-1
Testing...
eu-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
United Kingdom (London)
London · eu-west-2
Testing...
eu-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
France (Paris)
Paris · eu-west-3
Testing...
eu-west-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Ireland (Dublin)
Dublin · eu-west-1
Testing...
eu-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Sweden (Stockholm)
Stockholm · eu-north-1
Testing...
eu-north-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Italy (Milan)
Milan · eu-south-1
Testing...
eu-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Spain (Madrid)
Madrid · eu-south-2
Testing...
eu-south-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (Virginia)
Ashburn · us-east-1
Testing...
us-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (Ohio)
Columbus · us-east-2
Testing...
us-east-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (California)
San Jose · us-west-1
Testing...
us-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (Oregon)
Portland · us-west-2
Testing...
us-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Brazil (São Paulo)
São Paulo · sa-east-1
Testing...
sa-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Australia (Sydney)
Sydney · ap-southeast-2
Testing...
ap-southeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
ADVERTISEMENT · LOWEST PING GAMING ROUTING PARTNER

High ping in Dead by Daylight (DbD)? Stop losing gunfights to latency.

ExitLag optimizes your connection route directly to Dead by Daylight (DbD)'s dedicated datacentres in real-time, eliminating ISP bottlenecks and packet loss.

Test With ExitLag Free →

About Dead by Daylight (DbD) Server Infrastructure & Latency

Dead by Daylight pits four Survivors against one relentless Killer. On dedicated servers, latency directly governs window vaults, pallet drops, and killer lunge reach. High ping results in hits registering long after a survivor has cleared a window vault.

Optimal Ping Thresholds for Dead by Daylight (DbD)

Because Dead by Daylight (DbD) operates on Dedicated 60-tick AWS Server Clusters, network latency directly affects client-server reconciliation:

PRO / COMPETITIVE
15ms - 40ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
40ms - 75ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 85ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.

Frequently Asked Questions (Dead by Daylight (DbD) Latency)

Why do I get hit through pallets and windows in Dead by Daylight?

DbD features server-side hit validation. If the Killer's ping or your ping is above 80ms, the server determines the killer's swing arrived before the vault animation completed.