
Helldivers 2 Ping Test
READY TO PROBE REGIONS
Thresholds: 15ms - 45ms (Pro) | 45ms - 80ms (Playable)
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
United Kingdom (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
Italy (Milan)
Milan · eu-south-1
|
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|
Spain (Madrid)
Madrid · eu-south-2
|
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|
US East (Virginia)
Ashburn · us-east-1
|
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|
US East (Ohio)
Columbus · us-east-2
|
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|
US West (California)
San Jose · us-west-1
|
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|
US West (Oregon)
Portland · us-west-2
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
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About Helldivers 2 Server Infrastructure & Latency
Helldivers 2 throws squads into frantic co-op battles against Terminid swarms and Automaton legions. High packet loss or latency spikes can cause delayed stratagem drops, friendly fire desync, and abrupt mission disconnects during critical extraction phases.
Optimal Ping Thresholds for Helldivers 2
Because Helldivers 2 operates on Arrowhead Peer-to-Cloud Hybrid, network latency directly affects client-server reconciliation:
PRO / COMPETITIVE
15ms - 45ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
45ms - 80ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 95ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.
Frequently Asked Questions (Helldivers 2 Latency)
Why is low latency important in Helldivers 2?
Helldivers 2 relies on real-time physics and shared stratagem timings. High latency delays reinforcement call-ins and causes desync with giant enemies like Bile Titans and Factory Striders.