
Hunt: Showdown 1896 Ping Test
READY TO PROBE REGIONS
Thresholds: 15ms - 45ms (Pro) | 45ms - 75ms (Playable)
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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|
Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
United Kingdom (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
Italy (Milan)
Milan · eu-south-1
|
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|
Spain (Madrid)
Madrid · eu-south-2
|
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|
US East (Virginia)
Ashburn · us-east-1
|
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|
US East (Ohio)
Columbus · us-east-2
|
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|
US West (California)
San Jose · us-west-1
|
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|
US West (Oregon)
Portland · us-west-2
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
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About Hunt: Showdown 1896 Server Infrastructure & Latency
Hunt: Showdown 1896 combines gritty western weaponry with supernatural horrors. Because all bullets have realistic travel velocity rather than hitscan, playing with low latency is necessary for leading sniper shots and winning compound shootouts.
Optimal Ping Thresholds for Hunt: Showdown 1896
Because Hunt: Showdown 1896 operates on Crytek CryEngine Dedicated Servers, network latency directly affects client-server reconciliation:
PRO / COMPETITIVE
15ms - 45ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
45ms - 75ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 90ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.
Frequently Asked Questions (Hunt: Showdown 1896 Latency)
What is a good ping for Hunt: Showdown 1896?
Under 45ms is optimal. Since Hunt features bullet ballistics and lead-time, high ping requires you to lead targets unnaturally far ahead.