
League of Legends Ping Test
READY TO PROBE REGIONS
Thresholds: 15ms - 45ms (Pro) | 45ms - 75ms (Playable)
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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|
Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
United Kingdom (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
Italy (Milan)
Milan · eu-south-1
|
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|
Spain (Madrid)
Madrid · eu-south-2
|
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|
US East (Virginia)
Ashburn · us-east-1
|
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|
US East (Ohio)
Columbus · us-east-2
|
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|
US West (California)
San Jose · us-west-1
|
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|
US West (Oregon)
Portland · us-west-2
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
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About League of Legends Server Infrastructure & Latency
League of Legends is Riot Games' iconic multiplayer online battle arena. Dodging skillshots, flashing abilities, and landing combos requires consistent, low-jitter latency to regional Riot Direct servers.
Optimal Ping Thresholds for League of Legends
Because League of Legends operates on 30Hz Riot Direct Network, network latency directly affects client-server reconciliation:
PRO / COMPETITIVE
15ms - 45ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
45ms - 75ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 85ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.
Frequently Asked Questions (League of Legends Latency)
What ping do pro League of Legends players play on?
Pro players compete on local tournament servers with 0ms-8ms ping. On live servers, under 30ms is considered the benchmark for diamond and master tiers.