
Lost Ark Ping Test
READY TO PROBE REGIONS
Thresholds: 15ms - 40ms (Pro) | 40ms - 75ms (Playable)
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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|
Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
United Kingdom (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
Italy (Milan)
Milan · eu-south-1
|
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|
Spain (Madrid)
Madrid · eu-south-2
|
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|
US East (Virginia)
Ashburn · us-east-1
|
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|
US East (Ohio)
Columbus · us-east-2
|
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|
US West (California)
San Jose · us-west-1
|
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|
US West (Oregon)
Portland · us-west-2
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
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About Lost Ark Server Infrastructure & Latency
Lost Ark features demanding isometric combat and complex Legion Raids (Valtan, Vykas, Brelshaza, Thaemine). Precise counter-timing on bosses and spacebar dodging require consistent sub-45ms latency to avoid raid wipes.
Optimal Ping Thresholds for Lost Ark
Because Lost Ark operates on Amazon Games Cloud Infrastructure, network latency directly affects client-server reconciliation:
PRO / COMPETITIVE
15ms - 40ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
40ms - 75ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 90ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.
Frequently Asked Questions (Lost Ark Latency)
Why is low ping critical for Lost Ark Legion Raids?
Boss counter windows in Lost Ark last less than 0.75 seconds. High latency makes landing front counters almost impossible, frequently wiping 8-player raid teams.