
PUBG: Battlegrounds (PC) Ping Test
READY TO PROBE REGIONS
Thresholds: 25ms - 50ms (Pro) | 50ms - 80ms (Playable)
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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|
Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
United Kingdom (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
Italy (Milan)
Milan · eu-south-1
|
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|
Spain (Madrid)
Madrid · eu-south-2
|
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|
US East (Virginia)
Ashburn · us-east-1
|
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|
US East (Ohio)
Columbus · us-east-2
|
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|
US West (California)
San Jose · us-west-1
|
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|
US West (Oregon)
Portland · us-west-2
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
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About PUBG: Battlegrounds (PC) Server Infrastructure & Latency
PUBG PC relies on realistic ballistics, bullet velocity, and lead angles. Low ping ensures your shots connect reliably and vehicles do not hitch or desync during high-speed rotations.
Optimal Ping Thresholds for PUBG: Battlegrounds (PC)
Because PUBG: Battlegrounds (PC) operates on 30Hz AWS/Azure Infrastructure, network latency directly affects client-server reconciliation:
PRO / COMPETITIVE
25ms - 50ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
50ms - 80ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 100ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.
Frequently Asked Questions (PUBG: Battlegrounds (PC) Latency)
What ping is acceptable for PUBG PC?
A ping between 20ms and 50ms is ideal. Due to heavy bullet physics, pings exceeding 80ms require significantly more leading on moving targets.