
Rust Ping Test
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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|
Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
United Kingdom (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
Italy (Milan)
Milan · eu-south-1
|
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|
Spain (Madrid)
Madrid · eu-south-2
|
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|
US East (Virginia)
Ashburn · us-east-1
|
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|
US East (Ohio)
Columbus · us-east-2
|
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|
US West (California)
San Jose · us-west-1
|
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|
US West (Oregon)
Portland · us-west-2
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
High ping in Rust? Stop losing gunfights to latency.
ExitLag optimizes your connection route directly to Rust's dedicated datacentres in real-time, eliminating ISP bottlenecks and packet loss.
About Rust Server Infrastructure & Latency
In Rust, losing an encounter can cost you hundreds of hours of farmed sulfur, high-tier loot, and your primary base. Due to projectile travel time and recoil mechanics, a stable connection to Facepunch official and community servers is required to prevent projectile_invalid errors during combat.
Optimal Ping Thresholds for Rust
Because Rust operates on Dedicated 30/60-tick Server Clusters, network latency directly affects client-server reconciliation:
Frequently Asked Questions (Rust Latency)
What causes 'projectile_invalid' in Rust?
When your ping is high or fluctuating, your client registers a hit, but the server determines that the target was already dead or behind cover before your packet arrived, flagging it as projectile_invalid.
What is a good ping for Rust servers?
Any ping below 50ms provides crisp gunplay. If ping exceeds 90ms, projectile travel time increases noticeably and gives lower-ping defenders an advantage.