
Street Fighter 6 Ping Test
READY TO PROBE REGIONS
Thresholds: 10ms - 30ms (Pro) | 30ms - 60ms (Playable)
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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|
Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
United Kingdom (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
Italy (Milan)
Milan · eu-south-1
|
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|
Spain (Madrid)
Madrid · eu-south-2
|
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|
US East (Virginia)
Ashburn · us-east-1
|
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|
US East (Ohio)
Columbus · us-east-2
|
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|
US West (California)
San Jose · us-west-1
|
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|
US West (Oregon)
Portland · us-west-2
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
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About Street Fighter 6 Server Infrastructure & Latency
Street Fighter 6 sets the gold standard for fighting game netcode. Fast Drive Impacts, anti-air dragon punches, and perfect parries demand lightning-fast network response. Test your ping against global Capcom server hubs before queueing Master Ranked matches.
Optimal Ping Thresholds for Street Fighter 6
Because Street Fighter 6 operates on Capcom Rollback Netcode (60 FPS Strict), network latency directly affects client-server reconciliation:
PRO / COMPETITIVE
10ms - 30ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
30ms - 60ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 75ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.
Frequently Asked Questions (Street Fighter 6 Latency)
How does ping affect Street Fighter 6 Drive Impact reactions?
Drive Impact has a 26-frame startup (~433ms). At 30ms ping, you have ample reaction time to counter. At 100ms+ ping with rollback, effective reaction frames shrink significantly.