
World of Tanks (WOT) Ping Test
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
||||||
|
Singapore (SEA)
Singapore · ap-southeast-1
|
||||||
|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
||||||
|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
||||||
|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
||||||
|
South Korea (Seoul)
Seoul · ap-northeast-2
|
||||||
|
UAE (Dubai)
Dubai · me-central-1
|
||||||
|
South Africa (Cape Town)
Cape Town · af-south-1
|
||||||
|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
||||||
|
United Kingdom (London)
London · eu-west-2
|
||||||
|
France (Paris)
Paris · eu-west-3
|
||||||
|
Ireland (Dublin)
Dublin · eu-west-1
|
||||||
|
Sweden (Stockholm)
Stockholm · eu-north-1
|
||||||
|
Italy (Milan)
Milan · eu-south-1
|
||||||
|
Spain (Madrid)
Madrid · eu-south-2
|
||||||
|
US East (Virginia)
Ashburn · us-east-1
|
||||||
|
US East (Ohio)
Columbus · us-east-2
|
||||||
|
US West (California)
San Jose · us-west-1
|
||||||
|
US West (Oregon)
Portland · us-west-2
|
||||||
|
Brazil (São Paulo)
São Paulo · sa-east-1
|
||||||
|
Australia (Sydney)
Sydney · ap-southeast-2
|
High ping in World of Tanks (WOT)? Stop losing gunfights to latency.
ExitLag optimizes your connection route directly to World of Tanks (WOT)'s dedicated datacentres in real-time, eliminating ISP bottlenecks and packet loss.
About World of Tanks (WOT) Server Infrastructure & Latency
In World of Tanks, reticle bloom, shell velocity, and penetration calculations happen entirely server-side. Lower ping allows you to hit moving weakspots and pull back into cover before enemies reload.
Optimal Ping Thresholds for World of Tanks (WOT)
Because World of Tanks (WOT) operates on Server-Side Physics & Armor Calculation, network latency directly affects client-server reconciliation:
Frequently Asked Questions (World of Tanks (WOT) Latency)
What is considered a good ping for World of Tanks (WOT)?
For World of Tanks (WOT), a ping between 15ms - 45ms is optimal. Pings over 80ms can cause noticeable input delay, rubberbanding, and missed hit registration.
Where are World of Tanks (WOT) servers located?
World of Tanks (WOT) utilizes global cloud infrastructure across North America (Virginia, Ohio, California, Oregon), Europe (Frankfurt, London, Paris, Stockholm), Asia (Mumbai, Singapore, Tokyo, Seoul), South America (São Paulo), and Oceania (Sydney).
How can I reduce my ping in World of Tanks (WOT)?
Use a wired Ethernet cable instead of Wi-Fi, change your router DNS to Cloudflare (1.1.1.1) or Google (8.8.8.8), close bandwidth-heavy background apps, and pick the server location with the lowest latency measured above.