The First Descendant Logo

The First Descendant Ping Test

Nexon Unreal Engine 5 Dedicated Cloud Co-op Looter Shooter PC, PS5, Xbox Series X/S Target: <40ms
The First Descendant Dedicated Servers
21 Worldwide Regions Monitored Official Datacentres in Asia, Europe, Americas, Oceania & Africa
READY TO PROBE REGIONS
Thresholds: 15ms - 40ms (Pro) | 40ms - 75ms (Playable)
REGION / LOCATION DATACENTRE HUB MIN PING AVG PING JITTER PACKET LOSS VERDICT
India (Mumbai)
Mumbai · ap-south-1
Testing...
ap-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Singapore (SEA)
Singapore · ap-southeast-1
Testing...
ap-southeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Indonesia (Jakarta)
Jakarta · ap-southeast-3
Testing...
ap-southeast-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Hong Kong (East Asia)
Hong Kong · ap-east-1
Testing...
ap-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Japan (Tokyo)
Tokyo · ap-northeast-1
Testing...
ap-northeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Korea (Seoul)
Seoul · ap-northeast-2
Testing...
ap-northeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Germany (Frankfurt)
Frankfurt · eu-central-1
Testing...
eu-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
UK (London)
London · eu-west-2
Testing...
eu-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
France (Paris)
Paris · eu-west-3
Testing...
eu-west-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Ireland (Dublin)
Dublin · eu-west-1
Testing...
eu-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Sweden (Stockholm)
Stockholm · eu-north-1
Testing...
eu-north-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (N. Virginia)
N. Virginia · us-east-1
Testing...
us-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (Ohio)
Ohio · us-east-2
Testing...
us-east-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (Oregon)
Oregon · us-west-2
Testing...
us-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (N. California)
N. California · us-west-1
Testing...
us-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Canada (Central)
Montreal · ca-central-1
Testing...
ca-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Brazil (São Paulo)
São Paulo · sa-east-1
Testing...
sa-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Australia (Sydney)
Sydney · ap-southeast-2
Testing...
ap-southeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
UAE (Dubai)
Dubai · me-central-1
Testing...
me-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Bahrain (Manama)
Manama · me-south-1
Testing...
me-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Africa (Cape Town)
Cape Town · af-south-1
Testing...
af-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
ADVERTISEMENT · LOWEST PING GAMING ROUTING PARTNER

High ping in The First Descendant? Stop losing gunfights to latency.

ExitLag optimizes your connection route directly to The First Descendant's dedicated datacentres in real-time, eliminating ISP bottlenecks and packet loss.

Test With ExitLag Free →

About The First Descendant Server Infrastructure & Latency

The First Descendant combines fast-paced gunplay with grappling hook mobility and colossal Void Intercept boss battles in Unreal Engine 5. Playing with low ping and zero packet loss is essential to dodge lethal boss mechanics, land grapple hooks onto weak points, and sync damage phases seamlessly with squad members.

Optimal Ping Thresholds for The First Descendant

Because The First Descendant operates on Nexon Unreal Engine 5 Dedicated Cloud, network latency directly affects client-server reconciliation:

PRO / COMPETITIVE
15ms - 40ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
40ms - 75ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 85ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.

Frequently Asked Questions (The First Descendant Latency)

Where are The First Descendant servers located?

Nexon runs dedicated servers for The First Descendant on AWS infrastructure in North America (Virginia/Oregon), Europe (Frankfurt), and Asia (Tokyo/Seoul) with cross-play support.

What causes rubber-banding in The First Descendant void intercept battles?

High packet loss and Wi-Fi jitter cause grappling hook desyncs and rubber-banding during fast colossus battles. Connect via wired Ethernet and choose your matching geographic matchmaking region in settings.

What is a good ping for The First Descendant?

Under 45ms provides responsive grappling hook mechanics, immediate firearm hit feedback, and seamless descendant ability activation.

Does The First Descendant support cross-region matchmaking?

Yes, but you can select your preferred matchmaking region in options to prioritize local servers with the lowest ping.