
The First Descendant Ping Test
| REGION / LOCATION | DATACENTRE HUB | MIN PING | AVG PING | JITTER | PACKET LOSS | VERDICT |
|---|---|---|---|---|---|---|
|
India (Mumbai)
Mumbai · ap-south-1
|
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|
Singapore (SEA)
Singapore · ap-southeast-1
|
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|
Indonesia (Jakarta)
Jakarta · ap-southeast-3
|
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|
Hong Kong (East Asia)
Hong Kong · ap-east-1
|
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|
Japan (Tokyo)
Tokyo · ap-northeast-1
|
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|
South Korea (Seoul)
Seoul · ap-northeast-2
|
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|
Germany (Frankfurt)
Frankfurt · eu-central-1
|
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|
UK (London)
London · eu-west-2
|
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|
France (Paris)
Paris · eu-west-3
|
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|
Ireland (Dublin)
Dublin · eu-west-1
|
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|
Sweden (Stockholm)
Stockholm · eu-north-1
|
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|
US East (N. Virginia)
N. Virginia · us-east-1
|
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|
US East (Ohio)
Ohio · us-east-2
|
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|
US West (Oregon)
Oregon · us-west-2
|
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|
US West (N. California)
N. California · us-west-1
|
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|
Canada (Central)
Montreal · ca-central-1
|
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|
Brazil (São Paulo)
São Paulo · sa-east-1
|
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|
Australia (Sydney)
Sydney · ap-southeast-2
|
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|
UAE (Dubai)
Dubai · me-central-1
|
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|
Bahrain (Manama)
Manama · me-south-1
|
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|
South Africa (Cape Town)
Cape Town · af-south-1
|
High ping in The First Descendant? Stop losing gunfights to latency.
ExitLag optimizes your connection route directly to The First Descendant's dedicated datacentres in real-time, eliminating ISP bottlenecks and packet loss.
About The First Descendant Server Infrastructure & Latency
The First Descendant combines fast-paced gunplay with grappling hook mobility and colossal Void Intercept boss battles in Unreal Engine 5. Playing with low ping and zero packet loss is essential to dodge lethal boss mechanics, land grapple hooks onto weak points, and sync damage phases seamlessly with squad members.
Optimal Ping Thresholds for The First Descendant
Because The First Descendant operates on Nexon Unreal Engine 5 Dedicated Cloud, network latency directly affects client-server reconciliation:
Frequently Asked Questions (The First Descendant Latency)
Where are The First Descendant servers located?
Nexon runs dedicated servers for The First Descendant on AWS infrastructure in North America (Virginia/Oregon), Europe (Frankfurt), and Asia (Tokyo/Seoul) with cross-play support.
What causes rubber-banding in The First Descendant void intercept battles?
High packet loss and Wi-Fi jitter cause grappling hook desyncs and rubber-banding during fast colossus battles. Connect via wired Ethernet and choose your matching geographic matchmaking region in settings.
What is a good ping for The First Descendant?
Under 45ms provides responsive grappling hook mechanics, immediate firearm hit feedback, and seamless descendant ability activation.
Does The First Descendant support cross-region matchmaking?
Yes, but you can select your preferred matchmaking region in options to prioritize local servers with the lowest ping.