War Thunder Logo

War Thunder Ping Test

Gaijin Entertainment Dedicated Server Cluster Combined Arms Military MMO PC, PS5, PS4, Xbox Series X/S, Xbox One Target: <40ms
War Thunder Dedicated Servers
21 Worldwide Regions Monitored Official Datacentres in Asia, Europe, Americas, Oceania & Africa
READY TO PROBE REGIONS
Thresholds: 15ms - 40ms (Pro) | 40ms - 75ms (Playable)
REGION / LOCATION DATACENTRE HUB MIN PING AVG PING JITTER PACKET LOSS VERDICT
India (Mumbai)
Mumbai · ap-south-1
Testing...
ap-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Singapore (SEA)
Singapore · ap-southeast-1
Testing...
ap-southeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Indonesia (Jakarta)
Jakarta · ap-southeast-3
Testing...
ap-southeast-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Hong Kong (East Asia)
Hong Kong · ap-east-1
Testing...
ap-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Japan (Tokyo)
Tokyo · ap-northeast-1
Testing...
ap-northeast-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Korea (Seoul)
Seoul · ap-northeast-2
Testing...
ap-northeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Germany (Frankfurt)
Frankfurt · eu-central-1
Testing...
eu-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
UK (London)
London · eu-west-2
Testing...
eu-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
France (Paris)
Paris · eu-west-3
Testing...
eu-west-3 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Ireland (Dublin)
Dublin · eu-west-1
Testing...
eu-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Sweden (Stockholm)
Stockholm · eu-north-1
Testing...
eu-north-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (N. Virginia)
N. Virginia · us-east-1
Testing...
us-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US East (Ohio)
Ohio · us-east-2
Testing...
us-east-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (Oregon)
Oregon · us-west-2
Testing...
us-west-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
US West (N. California)
N. California · us-west-1
Testing...
us-west-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Canada (Central)
Montreal · ca-central-1
Testing...
ca-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Brazil (São Paulo)
São Paulo · sa-east-1
Testing...
sa-east-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Australia (Sydney)
Sydney · ap-southeast-2
Testing...
ap-southeast-2 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
UAE (Dubai)
Dubai · me-central-1
Testing...
me-central-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
Bahrain (Manama)
Manama · me-south-1
Testing...
me-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
South Africa (Cape Town)
Cape Town · af-south-1
Testing...
af-south-1 ··· ··· ··· 0% Queued
Min Ping ···
Jitter ···
Packet Loss 0%
ADVERTISEMENT · LOWEST PING GAMING ROUTING PARTNER

High ping in War Thunder? Stop losing gunfights to latency.

ExitLag optimizes your connection route directly to War Thunder's dedicated datacentres in real-time, eliminating ISP bottlenecks and packet loss.

Test With ExitLag Free →

About War Thunder Server Infrastructure & Latency

War Thunder is Gaijin's realistic vehicle combat MMO covering tanks, aircraft, and warships. Because shell flight times, penetration angles, and supersonic jet dogfights require pinpoint microsecond hit calculation, having low ping is crucial to ensure your rounds register accurately and avoid packet loss ghost shells.

Optimal Ping Thresholds for War Thunder

Because War Thunder operates on Gaijin Entertainment Dedicated Server Cluster, network latency directly affects client-server reconciliation:

PRO / COMPETITIVE
15ms - 40ms
Instant hit registration, zero peeker's advantage, perfect for ranked competitive play.
PLAYABLE
40ms - 75ms
Normal casual gameplay. You may feel minor delays against sub-20ms opponents.
UNFAVORABLE LAG
> 85ms
Severe disadvantage. Desync, ghost hits, rubberbanding, and delayed damage notifications.

Frequently Asked Questions (War Thunder Latency)

What is acceptable ping in War Thunder?

In War Thunder aviation and ground battles, ping under 60ms is ideal for precise gun lead indicators. At 100ms+, lag compensation still allows hits, but high-G dogfights become difficult.

Where are Gaijin War Thunder servers located?

Gaijin operates regional server clusters in Europe (EU), North America (US), Russia (RU), and Southeast Asia (SA).

How do I select specific server regions in War Thunder?

Under the 'To Battle!' button, click the game mode options dropdown, find 'Server Clusters', and check only the servers with lowest ping (e.g. EU and US) while unchecking high-ping clusters.

What does Bad Network Connection (PL) mean in War Thunder?

PL stands for Packet Loss. Even 1-2% PL in War Thunder can cause your aircraft to violently pitch down into the ground or your tank shell to pass through enemies without registering.